From DOGWiki
[edit] Multi-necro builds
Harnessing the power of Soul Reaping! This combo is known on guildwarsguru forums as "Sab's hero build", and it seems to be quite efficient in Hard Mode too, given enough corpses.
Necromancer / Ritualist |
12 + 1 Soul Reaping 12 Restoration Magic When they die near you, you gain 13 Energy per creature, or 6 Energy per Spirit under your control, up to 3 times every 15 seconds.
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N/Rt healer |
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 Nightfall | Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 63 Health from that foe and loses 1 Condition. (12 Restoration Magic) |
 
 Factions | Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. (12 Restoration Magic) |
 
 Factions | Spell. Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. (12 Restoration Magic) |
 
 Factions | Spell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (12 Restoration Magic) |
 
 Factions | Item Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (12 Restoration Magic) |
 
 Factions | Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (12 Restoration Magic) |
 
 Nightfall | Signet of Lost Souls- 8
 - ¼

Signet. If target foe is below 50% Health, you gain 88 Health and 9 Energy. (13 Soul Reaping) |
 
 Nightfall | Death Pact Signet (PvE)- 12
 - 3

Signet. Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you. (12 Restoration Magic) |
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| ![Copy [N/Rt healer;OAhiYwh8gtJeSzJ3wccWVTuA]](/forum/gwbbcode/img_interface/download.gif) |
Necromancer / Ritualist |
12 + 1 Soul Reaping 12 + 2 + 1 Curses When they die near you, you gain 13 Energy per creature, or 6 Energy per Spirit under your control, up to 3 times every 15 seconds.
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SS nuker |
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 Prophecies | Elite Hex Spell. For 20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 35 shadow damage to that foe and all adjacent allies of that foe. (15 Curses) |
 
 Factions | Hex Spell. For 12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (15 Curses) |
 
 Core | Spell. Target foe and all nearby foes suffer from Weakness for 20 seconds. (15 Curses) |
 
 Prophecies | Hex Spell. For 15 seconds, whenever target foe hits with an attack, you steal up to 45 Health from that foe. (15 Curses) |
 
 Core | Hex Spell. For 30 seconds, target foe takes 15 more damage when hit by physical damage. (15 Curses) |
 
 Core | Hex Spell. For 35 seconds, target foe gains only two-thirds Health from healing. (15 Curses) |
 
 Nightfall | Signet of Lost Souls- 8
 - ¼

Signet. If target foe is below 50% Health, you gain 88 Health and 9 Energy. (13 Soul Reaping) |
 
 Nightfall | Death Pact Signet (PvE)- 12
 - 3

Signet. Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. (Restoration Magic) |
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| ![Copy [SS nuker;OAhSY4DP5BhmdYPUGCEV1kL]](/forum/gwbbcode/img_interface/download.gif) |
Necromancer / Monk |
9 + 1 Soul Reaping 9 Protection Prayers 12 + 2 + 1 Death Magic When they die near you, you gain 10 Energy per creature, or 5 Energy per Spirit under your control, up to 3 times every 15 seconds.
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[edit] Things to try
[edit] Ele healers
Elementalist / Monk |
11 + 1 + 1 Energy Storage 12 Protection Prayers 5 Healing Prayers Your maximum Energy is raised by 39.
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ER-Healer |
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 Core | Infuse Health- ¼
 - 10

Spell. Lose half your current Health. Target other ally is healed for 112% of the amount you lost. (5 Healing Prayers) |
 
 Factions | Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (12 Protection Prayers) |
 
 Factions | Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 67 and Shield Guardian ends. (12 Protection Prayers) |
 
 Core | Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (12 Protection Prayers) |
 
 Core | Enchantment Spell. For 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a Spell. (13 Energy Storage) |
 
 Prophecies | Elite Enchantment Spell. For 18 seconds, each time you cast a Spell, you gain 4 Energy and 18 Health for each Enchantment on you. (13 Energy Storage) |
 
 Prophecies | Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 43% more Health when healed. (12 Protection Prayers) |
 
 Eye of the North | Glyph. For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. (Air Magic) |
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| ![Copy [ER-Healer;OgNTw2W94hkoFrb1DaRtgeI9B]](/forum/gwbbcode/img_interface/download.gif) |
Since the heroes don't know how to use
Glyph of Swiftness
 Eye of the North | Glyph. For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. (Air Magic) |
chained with
Ether Renewal (PvE)
 Prophecies | Elite Enchantment Spell. For 5..17..21 seconds, each time you cast a Spell, you gain 1..3..4 Energy and 5..17..21 Health for each Enchantment on you. (Energy Storage) |
, a working hero variant could be:
Elementalist / Monk |
12 Energy Storage 6 Healing Prayers 10 Smiting Prayers 6 Protection Prayers Your maximum Energy is raised by 36.
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..or just prot/heal like this:
Elementalist / Monk |
12 Energy Storage 10 Healing Prayers 10 Protection Prayers Your maximum Energy is raised by 36.
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