From DOGWiki
When solo hero/henching, I normally include Master of Whispers, Sousuke, Olias, another ele, Eve, and the two henchman monks. The second ele is replaced with Margrid when needed. The general tactic is to do as much damage over the shortest amount of time (before energy becomes an issue).
[edit] Acolyte Jin
Ranger / Monk |
12 + 1 Expertise 10 + 3 + 1 Wilderness Survival 8 + 1 Marksmanship 2 Protection Prayers
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Conditions Ranger (guard) |
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 Core | Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 14 seconds. (14 Wilderness Survival) |
 
 Core | Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 38 piercing damage, become Crippled for 24 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (14 Wilderness Survival) |
 
 Prophecies | Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 24 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (14 Wilderness Survival) |
 
 Core | Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (13 Expertise) |
 
 Core | Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +22 damage. (9 Marksmanship) |
 
 Core | Skill. For 13 seconds, you gain +10 Health regeneration. (14 Wilderness Survival) |
 
 Core | Whirling Defense- 60
 - 10(5)

Stance. For 18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 10 damage. (13 Expertise) |
 
 Core | Rebirth- 5
 - 10

Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (2 Protection Prayers) |
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| ![Copy [Conditions Ranger (guard);OgMU8kLj1MGzu5J/xq23CXmA]](/forum/gwbbcode/img_interface/download.gif) |
- Expertise 12 + 1
- Wilderness Survival 10 + 3 + 1
- Marksmanship 8 + 1
- Protection Prayers 2
[edit] Acolyte Sousuke
Elementalist / Mesmer |
16 Fire Magic 11 Energy Storage 8 Inspiration Magic Your maximum Energy is raised by 33.
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- Fire Magic 12 + 3 +1
- Energy Storage 10 + 1
- Inspiration Magic 8
- Note: Sousuke will have energy problems if you face non-caster enemies - Glyph of Lesser Energy may help instead of an interrupt. Turning off and micro-managing Meteor Shower will increase the effectiveness of this build.
Anton
[edit] Dunkoro
Monk / Mesmer |
14 Healing Prayers 4 Protection Prayers 10 Divine Favor 9 Inspiration Magic
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- Healing Prayers 12 + 1 + 1
- Protection Prayers 3 + 1
- Divine Favor 9 + 1
- Inspiration Magic 9
[edit] General Morgan
Paragon / Warrior |
9 Spear Mastery 15 Motivation 10 Leadership 7 Tactics
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- Spear Mastery 8 + 1
- Motivation 12 + 2 + 1
- Leadership 8 + 2
- Tactics 7
- Note: Built to compliment a searing flames ele. Morgan will have energy problems if there is another party memeber with "Watch Yourself!". Seyon currently has a more effective build, but I am unable to recall it at this time.
Warrior / Monk |
12 Strength 14 Hammer Mastery 7 Tactics 2 Healing Prayers
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- Strength 11 + 1
- Hammer Mastery 12 + 1 + 1
- Tactics 6 + 1
- Healing Prayers 2
Mesmer / Monk |
10 Fast Casting 9 Illusion Magic 14 Domination Magic 10 Inspiration Magic 0 Healing Prayers
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- Fast Casting 9 + 1
- Illusion Magic 8 + 1
- Domination Magic 10 + 3 + 1
- Inspiration Magic 9 + 1
- Healing Prayers 0
Note: This is a fantastic build that renders enemy casters ineffective - if used with another interrupter, it can shut an entire group down. This build is 100% by Seyon, just to restate the fact that I don't play Mesmer.
Hayda
Jora
Kahmu
Warrior / Monk |
1 Healing Prayers 12 Strength 12 Axe Mastery 11 Tactics
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- Strength 11 + 1
- Axe Mastery 10 + 1 + 1
- Tactics 10 + 1
- Healing Prayers 1
- Note: This build is extremely effective at grouping aggro. Flag Koss close to enemy groups, call on a caster/ranged target, then hit his Dolyak Signet, all while STANDING FAR BACK. The distance is required because melee AI is programmed to run past to check for other targets. Wait for ALL enemies to lock onto him before attacking with the rest of your group.
Necromancer / Paragon |
12 Blood Magic 12 Soul Reaping 10 Motivation When they die near you, you gain 12 Energy per creature, or 6 Energy per Spirit under your control, up to 3 times every 15 seconds.
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- Blood Magic 10 + 1 + 1
- Soul Reaping 11 + 1
- Motivation 10
- Note: Song of Power must be turned off and micro-managed by the player. Livia is a "Swiss Army Knife" that enhances the efficiency of the party and is not built for damage. If any changes are made, be sure the skill has a slow recharge rate (≥15 sec) - Livia's primary function is a battery and her build should reflect such. A 20% staff mod of enchanting is highly suggested.
Necromancer / Monk |
15 Blood Magic 11 Soul Reaping 9 Curses 2 Healing Prayers When they die near you, you gain 11 Energy per creature, or 5 Energy per Spirit under your control, up to 3 times every 15 seconds.
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Spoil Victor Shiro Killer (guard) |
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 Prophecies | Enchantment Spell. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (15 Blood Magic) |
 
 Prophecies | Enchantment Spell. For 44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (15 Blood Magic) |
 
 Factions | Elite Hex Spell. For 20 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 100 Health. (15 Blood Magic) |
 
 Factions | Hex Spell. For 10 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (9 Curses) |
 
 Prophecies | Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 28 damage whenever that foe fails to hit in combat. (9 Curses) |
 
 Nightfall | Spell. If target foe is attacking, you steal up to 50 Health. Otherwise, that foe takes 50 damage. (15 Blood Magic) |
 
 Nightfall | Signet of Lost Souls- 8
 - ¼

Signet. If target foe is below 50% Health, you gain 76 Health and 8 Energy. (11 Soul Reaping) |
 
 Factions | Spell. Resurrect target party member with up to your current Health and 9% Energy. This spell has half the normal range. (2 Healing Prayers) |
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| ![Copy [Spoil Victor Shiro Killer (guard);OANUQYzeymMdi3gKUodGMcVV0I]](/forum/gwbbcode/img_interface/download.gif) |
- Blood Magic 12 + 2 + 1
- Soul Reaping 10 + 1
- Curses 8 + 1
- Healing Prayers 2
- Note: This build is specifically designed to take out Shiro in the Gate of Madness and Imperial Sanctum. During the mission, turn off Awaken the Blood to avoid massive sacs from Blood Ritual. When fighting Shiro, turn on Awaken the Blood, turn off Blood Ritual, and flag your heroes in a loose semi-circle around the entrance's shadow to reduce damage from Impossible Odds. DO NOT put any conditions onto Shiro.
[edit] Margrid the Sly
Ranger / Monk |
2 Protection Prayers 13 Expertise 9 Wilderness Survival 14 Marksmanship
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Interrupt Ranger (fight) |
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 Core | Preparation. For 24 seconds, your arrows move twice as fast and deal 10 extra damage. (14 Marksmanship) |
 
 Prophecies | Serpent's Quickness- 45
 - 5(2)

Stance. For 24 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (9 Wilderness Survival) |
 
 Factions | Broad Head Arrow- 15
 - 15(7)

Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 19 seconds, and if target foe is casting a Spell that Spell is interrupted. (14 Marksmanship) |
 
 Core | Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (13 Expertise) |
 
 Core | Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage. (14 Marksmanship) |
 
 Core | Skill. For 13 seconds, you gain +7 Health regeneration. (9 Wilderness Survival) |
 
 Core | Whirling Defense- 60
 - 10(5)

Stance. For 18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 10 damage. (13 Expertise) |
 
 Core | Rebirth- 5
 - 10

Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (2 Protection Prayers) |
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| ![Copy [Interrupt Ranger (fight);OgMU8kLjzsOwGkjr8xoa8NCHZC]](/forum/gwbbcode/img_interface/download.gif) |
- Expertise 12 + 1
- Wilderness Survival 8 + 1
- Marksmanship 10 + 3 + 1
- Protection Prayers 2
[edit] Master of Whispers
Necromancer / Paragon |
11 Soul Reaping 15 Curses 8 Motivation When they die near you, you gain 11 Energy per creature, or 5 Energy per Spirit under your control, up to 3 times every 15 seconds.
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- Soul Reaping 10 + 1
- Curses 12 + 2 + 1
- Motivation 8
- Note: Song of Power must be turned off and micro-managed by the player.
Necromancer / Monk |
13 Soul Reaping 15 Curses 2 Healing Prayers When they die near you, you gain 13 Energy per creature, or 6 Energy per Spirit under your control, up to 3 times every 15 seconds.
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- Soul Reaping 12 + 1
- Curses 12 + 2 + 1
- Healing Prayers 2
- Note: This is a replacement build for when Livia (see above Blood Battery build) is in the party - there is no need for two Song of Powers.
[edit] Melonni
Dervish / Warrior |
11 Scythe Mastery 15 Earth Prayers 9 Mysticism Whenever an Enchantment ends, you gain 9 Health and 3 Energy.
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Madness Titan (guard) |
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 Core | Wild Blow- 8
 - 5

Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. |
 
 Nightfall | Conviction- 20
 - 5

Stance. For 35 seconds, you have +24 armor while enchanted, otherwise you have +4 Health regeneration. (15 Earth Prayers) |
 
 Nightfall | Enchantment Spell. All nearby foes are Crippled for 10 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 15 seconds. (15 Earth Prayers) |
 
 Nightfall | Mystic Regeneration (PvE) Enchantment Spell. For 20 seconds, you have +4 Health regeneration for each enchantment (maximum of 8) on you. (15 Earth Prayers) |
 
 Nightfall | Mirage Cloak- ¼
 - 15

Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this Enchantment ends, all nearby foes are struck for 75 earth damage. (15 Earth Prayers) |
 
 Nightfall | Elite Enchantment Spell. For 20 seconds, your attacks deal 50% more damage against foes not suffering from any conditions. (15 Earth Prayers) |
 
 Nightfall | Spell. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 35 earth damage (maximum 130 damage). (15 Earth Prayers) |
 
 Core | Resurrection Signet- 3

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| ![Copy [Madness Titan (guard);OgGjkurMbOBFC81l9yd/28XBA]](/forum/gwbbcode/img_interface/download.gif) |
- Scythe Mastery 10 + 1
- Earth Prayers 12 + 2 + 1
- Mysticism 8 + 1
[edit] Ogden Stonehealer
Monk / Any |
14 Healing Prayers 13 Divine Favor
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- Healing Prayers 12 + 1 + 1
- Divine Favor 12 + 1
- Note: This is a more advanced build for GW:EN and/or Hard Mode which have absolute requirements to function properly. You must run this build in conjunction with a human player using the Healer's Boon Monk, Boon-Covenant dual healers build. You must make sure to have Ogden's Healer's Covenant skill turned off, to be micro-managed by you. You must cast in this order: Healer's Covenant (Ogden), Arcane Mimicry on Ogden, Healer's Covenant (yours), Healer's Boon. Healer's Boon must be upkept constantly - a 20% weapon of enchanting will help, Ogden included. Now, what will all this headache get you? Well, 1) you are able to heal with greater power than the Pure Healer build 2) you are able to heal with the speed of the Boon-Prot build and 3) you and Ogden will very rarely be below half energy, no matter how you spam spells.
Necromancer / Monk |
16 Death Magic 11 Soul Reaping 8 Healing Prayers 2 Protection Prayers When they die near you, you gain 11 Energy per creature, or 5 Energy per Spirit under your control, up to 3 times every 15 seconds.
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- Death Magic 12 + 3 + 1
- Soul Reaping 10 + 1
- Healing Prayers 8
- Note: Bone Fiends can be switched out for Vampiric Horrors in areas with energy management issues or in situations where one desires a minion "wall." The optional slot is useful for Death Nova (off, micro-managed), Extinguish (off, micro-managed), or Taste of Death.
[edit] Pyre Fierceshot
Ranger / Elementalist |
12 Fire Magic 9 Expertise 14 Marksmanship
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Burning Barrager (guard) |
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 Core | Barrage- 1
 - 5(3)

Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +19 damage if they hit. (14 Marksmanship) |
 
 Core | Nature Ritual. Create a level 9 Spirit with 180 Health and 56 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 142 seconds. (14 Marksmanship) |
 
 Core | Glyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (0 Energy Storage) |
 
 Core | Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 10 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (9 Expertise) |
 
 Core | Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage. (14 Marksmanship) |
 
 Prophecies | Hex Spell. Target foe and all nearby foes are Hexed with Mark of Rodgort. For 30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 3 seconds. (12 Fire Magic) |
 
 Core | Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 17 fire damage. (12 Fire Magic) |
 
 Core | Resurrection Signet- 3

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| ![Copy [Burning Barrager (guard);OgYTo4bm5YxYHZPW1+yWCA]](/forum/gwbbcode/img_interface/download.gif) |
- Expertise 8 + 1
- Marksmanship 10 + 3 + 1
- Fire Magic 12
- Note: This build requires a fiery bow string, preferably on a recurve or longbow.
Razah
Norgu
[edit] Tahlkora
Monk / Mesmer |
10 Inspiration Magic 13 Protection Prayers 11 Divine Favor
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Boon-Prot Monk*† (avoid combat) |
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 Prophecies | Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 20 Energy when Mantra of Recall ends. (10 Inspiration Magic) |
 
 Core | Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 48 Health, and you lose 2 Energy. (11 Divine Favor) You get healed for 35 Health. |
 
 Core | Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 71. (13 Protection Prayers) Target ally gets healed for 35 Health. |
 
 Nightfall | Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (13 Protection Prayers) Target ally gets healed for 35 Health. |
 
 Core | Enchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (13 Protection Prayers) Target ally gets healed for 35 Health. |
 
 Prophecies | Inspired Hex- 1
 - 5

Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (10 Inspiration Magic) |
 
 Factions | Revealed Hex- 1
 - 5

Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. (10 Inspiration Magic) |
 
 Core | Rebirth- 5
 - 10

Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (13 Protection Prayers) |
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| ![Copy [Boon-Prot Monk*† (avoid combat);OwUTM0HD3RKwRmJ3VBiFIDKTA]](/forum/gwbbcode/img_interface/download.gif) |
- Protection Prayers 11 + 1 + 1
- Divine Favor 10 + 1
- Inspiration Magic 10
- Note: This build must be run in conjunction with a healing monk.
Elementalist / Monk |
16 Air Magic 4 Water Magic 13 Energy Storage Your maximum Energy is raised by 39.
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- Air Magic 12 + 3 + 1
- Water Magic 3 + 1
- Energy Storage 12 + 1
- Note: This build is meant to greatly reduce the damage of melee Destroyers found in GW:EN. It is not meant for high DPS (damage per second) output.
Xandra
[edit] Zhed Shadowhoof
Elementalist / Monk |
16 Water Magic 13 Energy Storage 3 Healing Prayers Your maximum Energy is raised by 39.
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- Water Magic 12 + 3 + 1
- Energy Storage 12 + 1
- Healing Prayers 3
[edit] Zenmai
Assassin / Ranger |
12 Marksmanship 9 Shadow Arts 13 Critical Strikes You have an additonal 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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Crit Barrager (guard) |
  |  
 Core | Barrage- 1
 - 5

Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit. (12 Marksmanship) |
 
 Factions | Enchantment Spell. For 30 seconds, the next 9 successful hits with attack skills cause Bleeding for 14 seconds. (13 Critical Strikes) |
 
 Eye of the North | Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 29% chance to land a critical hit. (13 Critical Strikes) |
 
 Factions | Critical Eye- 30
 - 5

Skill. For 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (13 Critical Strikes) |
 
 Core | Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (0 Expertise) |
 
 Core | Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +25 damage. (12 Marksmanship) |
 
 Factions | Enchantment Spell. For 6 seconds, you gain 8 Health regeneration. When Shadow Refuge ends, you gain 76 Health if you are attacking. (9 Shadow Arts) |
 
 Core | Resurrection Signet- 3

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| ![Copy [Crit Barrager (guard);OwJjkxf5ITLGeOLi6PPGqGuMCAA]](/forum/gwbbcode/img_interface/download.gif) |
- Shadow Arts 8 + 1
- Critical Strikes 10 + 2 + 1
- Marksmanship 12
Please note, these builds are optimized for Normal Mode heroes and not human players.
They are also built for use in a party with no "Battery."
* Build by Seyon.
† Build has been adjusted until the AI is fixed regarding touch skills.