Wolf's PvE Hero Templates

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When solo hero/henching, I normally include Master of Whispers, Sousuke, Olias, another ele, Eve, and the two henchman monks. The second ele is replaced with Margrid when needed. The general tactic is to do as much damage over the shortest amount of time (before energy becomes an issue).

Contents

[edit] Acolyte Jin

 Conditions Ranger (guard) 
  • Expertise 12 + 1
  • Wilderness Survival 10 + 3 + 1
  • Marksmanship 8 + 1
  • Protection Prayers 2


[edit] Acolyte Sousuke

 Searing Flames Nuker* (guard) 
  • Fire Magic 12 + 3 +1
  • Energy Storage 10 + 1
  • Inspiration Magic 8
  • Note: Sousuke will have energy problems if you face non-caster enemies - Glyph of Lesser Energy may help instead of an interrupt. Turning off and micro-managing Meteor Shower will increase the effectiveness of this build.


Assassin Anton


[edit] Dunkoro

 Heal Monk*† (avoid combat) 
  • Healing Prayers 12 + 1 + 1
  • Protection Prayers 3 + 1
  • Divine Favor 9 + 1
  • Inspiration Magic 9


[edit] General Morgan

 Damage Reduction (guard) 
  • Spear Mastery 8 + 1
  • Motivation 12 + 2 + 1
  • Leadership 8 + 2
  • Tactics 7
  • Note: Built to compliment a searing flames ele. Morgan will have energy problems if there is another party memeber with "Watch Yourself!". Seyon currently has a more effective build, but I am unable to recall it at this time.


[edit] Goren

 Hammer Wammo (guard) 
  • Strength 11 + 1
  • Hammer Mastery 12 + 1 + 1
  • Tactics 6 + 1
  • Healing Prayers 2


[edit] Gwen

 Arcane Frustration Interrupter* (guard) 
  • Fast Casting 9 + 1
  • Illusion Magic 8 + 1
  • Domination Magic 10 + 3 + 1
  • Inspiration Magic 9 + 1
  • Healing Prayers 0

Note: This is a fantastic build that renders enemy casters ineffective - if used with another interrupter, it can shut an entire group down. This build is 100% by Seyon, just to restate the fact that I don't play Mesmer.


Paragon Hayda


Warrior Jora


Dervish Kahmu


[edit] Koss

 Axe Tank (fight) 
  • Strength 11 + 1
  • Axe Mastery 10 + 1 + 1
  • Tactics 10 + 1
  • Healing Prayers 1
  • Note: This build is extremely effective at grouping aggro. Flag Koss close to enemy groups, call on a caster/ranged target, then hit his Dolyak Signet, all while STANDING FAR BACK. The distance is required because melee AI is programmed to run past to check for other targets. Wait for ALL enemies to lock onto him before attacking with the rest of your group.


[edit] Livia

 Blood Battery (guard) 
  • Blood Magic 10 + 1 + 1
  • Soul Reaping 11 + 1
  • Motivation 10
  • Note: Song of Power must be turned off and micro-managed by the player. Livia is a "Swiss Army Knife" that enhances the efficiency of the party and is not built for damage. If any changes are made, be sure the skill has a slow recharge rate (≥15 sec) - Livia's primary function is a battery and her build should reflect such. A 20% staff mod of enchanting is highly suggested.


 Spoil Victor Shiro Killer (guard) 
  • Blood Magic 12 + 2 + 1
  • Soul Reaping 10 + 1
  • Curses 8 + 1
  • Healing Prayers 2
  • Note: This build is specifically designed to take out Shiro in the Gate of Madness and Imperial Sanctum. During the mission, turn off Awaken the Blood to avoid massive sacs from Blood Ritual. When fighting Shiro, turn on Awaken the Blood, turn off Blood Ritual, and flag your heroes in a loose semi-circle around the entrance's shadow to reduce damage from Impossible Odds. DO NOT put any conditions onto Shiro.


[edit] Margrid the Sly

 Interrupt Ranger (fight) 
  • Expertise 12 + 1
  • Wilderness Survival 8 + 1
  • Marksmanship 10 + 3 + 1
  • Protection Prayers 2


[edit] Master of Whispers

 Spiteful Energy (guard) 
  • Soul Reaping 10 + 1
  • Curses 12 + 2 + 1
  • Motivation 8
  • Note: Song of Power must be turned off and micro-managed by the player.


 Spiteful Curser (guard) 
  • Soul Reaping 12 + 1
  • Curses 12 + 2 + 1
  • Healing Prayers 2
  • Note: This is a replacement build for when Livia (see above Blood Battery build) is in the party - there is no need for two Song of Powers.


[edit] Melonni

 Madness Titan (guard) 
  • Scythe Mastery 10 + 1
  • Earth Prayers 12 + 2 + 1
  • Mysticism 8 + 1


[edit] Ogden Stonehealer

 Healer's Covenant, Boon-Covenant dual healers* (avoid combat) 
  • Healing Prayers 12 + 1 + 1
  • Divine Favor 12 + 1
  • Note: This is a more advanced build for GW:EN and/or Hard Mode which have absolute requirements to function properly. You must run this build in conjunction with a human player using the Healer's Boon Monk, Boon-Covenant dual healers build. You must make sure to have Ogden's Healer's Covenant skill turned off, to be micro-managed by you. You must cast in this order: Healer's Covenant (Ogden), Arcane Mimicry on Ogden, Healer's Covenant (yours), Healer's Boon. Healer's Boon must be upkept constantly - a 20% weapon of enchanting will help, Ogden included. Now, what will all this headache get you? Well, 1) you are able to heal with greater power than the Pure Healer build 2) you are able to heal with the speed of the Boon-Prot build and 3) you and Ogden will very rarely be below half energy, no matter how you spam spells.


[edit] Olias

 Minion Master (avoid combat/guard) 
  • Death Magic 12 + 3 + 1
  • Soul Reaping 10 + 1
  • Healing Prayers 8
  • Note: Bone Fiends can be switched out for Vampiric Horrors in areas with energy management issues or in situations where one desires a minion "wall." The optional slot is useful for Death Nova (off, micro-managed), Extinguish (off, micro-managed), or Taste of Death.


[edit] Pyre Fierceshot

 Burning Barrager (guard) 
  • Expertise 8 + 1
  • Marksmanship 10 + 3 + 1
  • Fire Magic 12
  • Note: This build requires a fiery bow string, preferably on a recurve or longbow.


Ritualist Razah


Mesmer Norgu


[edit] Tahlkora

 Boon-Prot Monk*† (avoid combat) 
  • Protection Prayers 11 + 1 + 1
  • Divine Favor 10 + 1
  • Inspiration Magic 10
  • Note: This build must be run in conjunction with a healing monk.


[edit] Vekk

 Air Conditioner (guard) 
  • Air Magic 12 + 3 + 1
  • Water Magic 3 + 1
  • Energy Storage 12 + 1
  • Note: This build is meant to greatly reduce the damage of melee Destroyers found in GW:EN. It is not meant for high DPS (damage per second) output.


Ritualist Xandra


[edit] Zhed Shadowhoof

 Water Warder (guard) 
  • Water Magic 12 + 3 + 1
  • Energy Storage 12 + 1
  • Healing Prayers 3


[edit] Zenmai

 Crit Barrager (guard) 
  • Shadow Arts 8 + 1
  • Critical Strikes 10 + 2 + 1
  • Marksmanship 12


Please note, these builds are optimized for Normal Mode heroes and not human players.
They are also built for use in a party with no "Battery."
* Build by Seyon.
† Build has been adjusted until the AI is fixed regarding touch skills.
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