Wolf's PvE Player Templates

From DOGWiki

Jump to: navigation, search

Contents

[edit] Dervish Dervish

 Contagion Reaper 
  • Scythe Mastery 11 + 3 + 1
  • Earth Prayers 7 + 1
  • Mysticism 5 + 1
  • Blood Magic 2
  • Death Magic 11
  • Note: For those who love necros but were never able to use those touch skills, this one is for you. This build can be run (just barely) with full Windwalker armor and a weapon maxed out for damage. A 20% scythe grip of enchanting is highly recommended.


[edit] Elementalist Elementalist

 Bug Zapper 
  • Air Magic 12 + 3 + 1
  • Energy Storage 12 + 1
  • Note: This is a replacement build for the Searing Flames nuker against Destroyers in GW:EN - it has armor-ignoring and armor-penetrating spells to combat fire resistance and high armor levels. There is no rez as it is specced for complete offense, complimenting Vekk's defensive Air Conditioning build.


 Echo Fire Nuker 
  • Fire Magic 12 + 3 + 1
  • Energy Storage 12 + 1
  • Note: This build will not run out of energy as long as enchants are kept up but also has no rez.


 Hell's Freezer 
  • Water Magic 12 + 3 + 1
  • Energy Storage 12 + 1
  • Healing Prayers 3
  • Note: This is a replacement build for the Winter-fire nuker in Hell's Precipice. Shatterstone + Freezing Gust for damage, Maelstrom + Freezing Gust for caster interrupt-hold, and Icy Prism to stop Healing Signet. A battery is highly recommended.


 Searing Flames Nuker 
  • Fire Magic 12 + 3 + 1
  • Energy Storage 12 + 1
  • Note: Suggestions for the optional slot are a reusable rez or Glyph of Sacrifice.


[edit] Monk Monk

 Boon-Prot Monk* 
  • Protection Prayers 10 + 1 + 1
  • Divine Favor 9 + 1
  • Inspiration Magic 10
  • Note: As this is a reduced energy regen build, skills must be used sparingly and not as a heal. Boon-prot monks MUST be run with another monk, on who you must rely on to heal and provide condition removal. Switch out to a zero energy weapon and cast Mantra of Recall before using Rebirth.


 Healer's Boon Monk, Boon-Covenant dual healers* 
  • Healing Prayers 12 + 1 + 1
  • Divine Favor 12 + 1
  • Note: This is a more advanced build for GW:EN and/or Hard Mode which have absolute requirements to function properly. You must run this build in conjunction with Ogden Stonehealer's Healer's Covenant Monk, Boon-Covenant dual healers build. You must make sure to have his Healer's Covenant skill turned off, to be micro-managed by yourself. You must cast in this order: Healer's Covenant (Ogden), Arcane Mimicry on Ogden, Healer's Covenant (yours), Healer's Boon. Healer's Boon must be upkept constantly - a 20% weapon of enchanting will help. Now, what will all this headache get you? Well, 1) you are able to heal with greater power than the Pure Healer build below, 2) you are able to heal with the speed of the Boon-Prot build above, and 3) you and Ogden will very rarely be below half energy, no matter how you spam spells. And another note, if you have a minion master in the party, a fun alternative to Healing Touch is Dwayna's Sorrow, to be cast on the minions themselves.


 Pure Healer* 
  • Healing Prayers 12 + 1 + 1
  • Protection Prayers 3 + 1
  • Divine Favor 9 + 1
  • Inspiration Magic 9
  • Note: The pure heal build is very energy efficient. Switch out to a zero energy weapon and cast Mantra of Recall before using Rebirth.


[edit] Necromancer Necromancer

 Echo Spiteful Nuker 
  • Soul Reaping ≥10 + 1
  • Curses 12 + 3 + 1
  • Note: A more versatile build, the optional slots can be filled with additional mesmer skills, a rez, Parasitic Bond as a cover hex, Signet of Lost Souls for energy, etc.


 Hard Mode Echo Spiteful Nuker 
  • Blood Magic 8 + 1
  • Soul Reaping 10 + 1
  • Curses 12 + 3 + 1
  • Note: This is a high energy-cost, no rez build that requires a minion master in the party to function properly. A staff grip of enchanting is suggested.


 Minion Master 
  • Death Magic 12 + 3 + 1
  • Soul Reaping 10 + 1
  • Healing Prayers 8
  • Note: Taste of Death, Lightbringer's Gaze, or a damage skill are useful in the optional slot. The elite slot is easily switched out in this build, e.g. Aura of the Lich in missions with more than one MM (but little degen) or Virulence for team builds that apply many conditions. As corpses are vital to a minion army, skills that exploit them (Putrid Explosion, wells) should be avoided.


[edit] Ranger Ranger

 Broad Head Interrupter 
  • Expertise 12 + 1
  • Wilderness Survival 8 + 1
  • Marksmanship 10 + 3 + 1
  • Protection Prayers 2
  • Note: Apply Poison is useful as a cover to the dazed condition and adds degen to a low-damage build. A poisonous bow string is suggested.


 Splinter Barrager 
]
  • Expertise 8 + 1
  • Marksmanship 10 + 3 + 1
  • Channeling Magic 12
  • Note: This build requires grouped aggro to get the maximum DPS from the splinter-barrage combo. The nightmare-triple shot is useful for single targets or as a heal. The optional slot can be Lightbringer's Gaze, Splinter Shot, Warmonger's Weapon, etc. EDIT: THIS BUILD MAY HAVE BEEN RENDERED INEFFECTIVE DUE TO THE LATEST NERF TO SPLINTER WEAPON AND HAS NOT BEEN TESTED IN-GAME.


[edit] Warrior Warrior

 Eviscerating Tank 
  • Strength 12 + 1
  • Axe Mastery 10 + 1 + 1
  • Tactics 8 + 1
  • Protection Prayers 2
  • Note: This is a tanking build, not damage, and therefore any type of fortitude mod would be beneficial. The optional slot can be "I Will Survive!," "None Shall Pass!," "Shields Up!," Lightbringer's Gaze, Power Attack, an interrupt, etc. etc.


These builds are for fighting in PvE areas, not for farming.
They are also built for use in a party with no "Battery."
* Build by Seyon.
Personal tools